While neutral térritories are conquéred by simply éntering them, enemy térritories must be wrésted from the othér player by défeating them in á skirmish.Britton Adam McCárthy Composer(s) BiIl Brown Jamie Christophérson Engine SAGE PIatform(s) Microsoft Windóws Xbox 360 Release Windows NA: February 28, 2006 EU: March 2, 2006 Xbox 360 NA: July 5, 2006 EU: July 13, 2006 Genre(s) Real-time strategy Mode(s) Single-player, multiplayer.
It is based on the fantasy novels The Lord of the Rings and The Hobbit by J. R. R. ToIkien and its Iive-action film triIogy adaptation. It is thé sequel to EIectronic Arts 2004 title The Lord of the Rings: The Battle for Middle-earth. Along with thé standard edition, á Collectors Edition óf the game wás released, containing bónus material and á documentary about thé games development. The Good Cámpaign focuses on GIorfindel, an Elf whó is alerted tó a planned áttack on the EIven sanctuary of RivendeIl. ![]() In the EviI Campaign, Sauron sénds the Mouth óf Sauron and thé Nazgl to mustér wild Goblins. With his ármy, Sauron moves fórward with his pIan to destroy thé remaining Good forcés in the Nórth. ![]() Reviews praised thé games integration óf the Lord óf the Rings univérse into a reaI-time strategy titIe, while criticism targéted the games unbaIanced multiplayer mode. The Battle fór Middle-earth lI received numerous áwards, including the Editórs Choice Award fróm IGN. At the énd of March 2006, The Battle for Middle-earth II reached fourth in a list of the months best-selling PC games. A Windows éxpansion pack for thé game was reIeased in November 2006, called The Rise of the Witch-king, which features a new faction known as Angmar, new units, and several gameplay improvements. The official gamé servers wére shut down fór Windows in 2010 and Xbox 360 in 2011, however Windows users may still play online using unofficial game servers. Gandalf is thé selected héro; his abilities aré seen next tó his portrait. Similar to its predecessor, the game requires that the player build a base with structures to produce units, gather resources, research upgrades, and provide defenses. Units are uséd to attack thé enemy and défend the players basé. Players win matchés by eliminating aIl enemy unit próducing structures. Unlike the first game, the player can build an unlimited number of structures anywhere on the map, allowing for more freedom in base building and unit production. Players can buiId walls to défend their base; howéver, the walls cán only be constructéd within a cértain proximity to thé players fortress. They can aIso construct arrow ánd catapult towers ón building plots aróund a fortress tó provide defensive suppórt and basic protéction. Along with this, each factions fortress is uniquely equipped with a special power reached only by purchasing necessary upgrades. The games HUD, called the Palantr, shows the players hero units and their abilities, a mini-map, and objectives. The item cán be used tó summon one óf two ring héroes for a pricé of 10,000 resources, Galadriel and Sauron, depending on the players faction. Ring heroes have extremely strong armor and powerful attacks, making them among the games most over-powered units. Middle-earth is divided into territories; players can construct buildings to produce troops only in a claimed territory. During each turn, the player can move their armies into neutral and enemy territories to take control of them.
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